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Christopher is a veteran executive creative leader, art director, and game designer with over two decades of experience shaping some of the industry’s most recognizable projects across games, AR/VR, and interactive media.

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Recently as the Lead Game Designer at Jackalyptic, Christopher oversaw the full design team on a major unannounced project in development. Leveraging his strong art background, he serves as a vital bridge between design and art.

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At Google Daydream AR/VR, Christopher served as Creative Director & Art Manager, where he and his team researched, designed, and published Google’s official AR/VR best practices. He directly managed a team of in house artists and also managed third party developers, created groundbreaking AR/VR games and demos, and set guidelines that influenced the future of immersive technology.

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Previously, as UX Design Manager at YouTube (Google), he led the team responsible for the forward facing advertisement layout and the core monetization navigation on the platform. His work helped shape both the user and creator experiences at one of the world’s largest digital platforms.

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An entrepreneur at heart, Christopher co-founded Neoglyphic and Deadbolt Studios, and helped start Cryptic Studios over 20 years ago.  He previously led a team of 3D industry veterans in developing innovative IPs and real time 3D technology. His leadership as Studio Director of Art at Cryptic Studios had him managing over 80 artists across multiple live projects, driving both artistic quality and technical innovation. During this time, he also served as Game Director and Executive Producer on Neverwinter, a colossal and ongoing success and other unannounced projects where he oversaw gameplay, art, and production.

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As Art Director for Champions Online, Christopher also began shaping game user experiences, player game flow and production.

Across every role, Christopher has combined artistic vision with strong technical leadership, consistently building teams, defining pipelines, and delivering innovative, player-focused experiences. His work spans AAA games, AR/VR technologies, and platform UX design, leaving a lasting mark on the interactive entertainment industry.

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Lead Game Designer: Jackalyptic

Oversaw and led the entire design team on a new project currently in development.

With my art background, I also led the UI team and worked as a critical bridge between art, animation and design.

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Creative Director & Art Manager:

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Google Daydream AR/VR

Led a team of in-house artists, tech artists and designers.  

Our team researched, designed and built all of the AR/VR 'best practices' published by Google.

Worked with 3rd party developers to help them navigate AR/VR best practices.

Designed, created art and published many AR/VR demos.

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UX Design Manager: YouTube

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Led the UX team for forward facing advertisement layout on the main YouTube page.

Main design workflow for navigating YouTube back end and monetization.

Chief Creative & Co-Founder

Co-Founded a company to focus on story telling, technology and art.  I hired an entire team of 3D industry veterans to create a new IP based around a fantastic novel, while also creating and new fur technology for real time 3D graphics.

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Chief Creative & Founder

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As a team of industry veterans we started our own company, IP and design with a unique game.

In addition to being the founder, I also created all characters, 3D and 2D art, and much of the gameplay design

Studio Director of Art

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Managed over 80 artists, 3 live projects and several unannounced.  The focus was on maintaining a competitive artistic quality for 3D graphics for online gamine, while driving the studio art and technology forward

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Game Director / Executive Producer

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While being the Studio Director of Art, I was tasked to manage all of the gameplay,

art and employees of Neverwinter which continues to be a colossal success for Cryptic

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Game Director / Executive Producer

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While being the Studio Director of Art, I was put in charge of my own project

With this amazing team we designed an incredible game

Lead game designer, project manager, 2D/3D artist, FX, Animation

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Cryptic Studios

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Art Director

Directed, managed, hired and designed all of the artwork for Champions Online

Also started my game design career on this project as well overseeing many design elements

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Sigil Studios

Character Artist

From the creators of Everquest

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Cryptic Studios

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Character Artist

Created over 500 enemies for City of Heroes & helped design, at the time, the most revolutionary character creation system.

Atari: Area 51 Sequel

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Character Artist

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Models, textures & animation

Passions: Art, Video Games, Comic Books & Action Movies

I draw inspiration from so many pop culture art and design

I think making things just awesome is the main goal

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Digital Art, Physical Art & Fun Art

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Deadbolt Studio

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